====== How to play ====== **Goal:** unite Japan by holding all 38 provinces. You lose if your last province falls, or if a third succession breaks your clan. ===== Starting ===== On the title screen choose **New campaign**, then the scenario (1560 or 1582), the level of the computer clans (Gentle, Easy, Normal, Hard or Ruthless) and your clan. **Quick start** begins at once as the Oda clan in 1560. **Continue** picks up the game from its last autosave, made at the end of every month. **Load campaign** opens a save slot, or imports a save file. ===== The main screen ===== Click a province on the map, or use the arrow keys, to see it. **Tab** steps through your own provinces. Red is your clan; the gold outline is the province you are looking at; the small white keep marks your lord's seat. ^ Key ^ Order ^ | 1 | Govern | | 2 | Military | | 3 | Diplomacy | | 4 | Provinces | | 5 | Chronicle | | 6 | Settings | | 7 | Help | | 8 | Campaign (save, load, new game) | | 9 | End month | Esc opens the campaign menu. Mouse and touch work as well as the keys. ===== Orders ===== Orders are given in your own provinces and cost the governor **body points (BP)**. 10 BP are always kept back for defence. BP come back each month, according to the governor's politics. * **Cultivate land** raises the rice harvest. * **Flood control** guards against typhoons. * **Develop town** raises trade and gold. * **Reinforce castle** helps in battle. * **Give rewards** raises support and loyalty. * **Train politics** makes a better governor. * **Sell rice** turns rice into gold at the market price. * **Hire soldiers** costs 1 gold and 10 people per soldier; a province holds at most 100. **Train soldiers** raises their skill. * **Propose alliance:** a clan that agrees will not attack you, nor you them, for 12 months. * **Incite uprising** sends a ninja to lower a rival's support. ===== The seasons ===== In month 3 (spring) gold comes in from trade; in month 9 (autumn) the rice is harvested. Soldiers eat into both. Typhoons strike in summer, and unhappy provinces rise up. ===== Battles ===== Invade a bordering province from **Military**. Your three units (red banners) face the defenders. * Click one of your units, then click an empty hex to move or a neighbouring enemy to attack. With the keys: the arrows move the cursor, Enter acts, Tab picks the next unit. * **1 Attack**, **2 Rifle fire** and **3 Charge** choose how the next attack is made. Rifles hit hard without being struck back, but must reload: move or wait before firing again. A charge hits twice as hard and is struck back twice as hard. * **W** waits. Infantry who wait lie in ambush and strike double. * Cavalry move two clear hexes in a straight line. Forests protect, mountains block, and a weakened defender shelters in the castle. * Destroy the enemy commander (the pennant) to win. Each side eats rice every three rounds, and the defender wins after 90 rounds. **X** withdraws. ===== Music ===== Settings (6) turns the music off or sets its volume. In the browser the music starts at your first key press or click. **F**, or the button at the top right of the page, shows the browser game full screen.